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Personal Client-Based Project

Personal Client-Based Project

Some of the best project-based learning you have the opportunity to pursue is a project for a client that has a true expectation and parameters you need to follow. Your communication with the client will be extremely important to your success of in this quest.

The Captain highly encourages your pursuit of a real client-based project quest however it also MUST be presented and approved by the Captain to proceed.

 

It is open to any advanced student that is pursuing a real-world project for a client of their choice.

Create a project page and clearly outline what the project and goal as well as any deadline that exists.

Once approved you may accept this Quest!

 

Remember: Epic Design Quests require documentation of your entire design process. Be sure you are very familiar with the design process before beginning any Epic Quest.

ALWAYS read the entire quest before beginning to ensure you understand all requirements. Remember the process is worth at least half of the project grade. 

 

Create your new project page titled Student Planner CoverNow copy and paste the following as you will need to complete and correctly document these 7 steps on the your design process:

  1. Understand the Problem
  2. Research and Investigate
  3. Generate Possible Solutions
  4. Select AND DEVELOP Best Solution 
  5. Model and Prototype (Create)
  6. Test and Evaluate
  7. Produce

 

Your challenge for a real-world client project like this one is on creative and unique solutions while truly considering who your audience is and how your design will connect with them.

OBJECTIVE

  • Carefully consider your audience and what your goal is.
  • Push the boundary of what you have done in the past.
  • Have a clear understanding of why you choose your solution. "Why did you create that design for the HRHS Student planner?"
  • LEARN AT LEAST ONE NEW DIGITAL DESIGN SKILL (whether you end up using it in your design or not)

PROJECT REQUIREMENTS

     Design Process: UNDERSTAND THE PROBLEM

1. Consider what the goal of your design is: this is likely done in both interview format with client and as careful reflection of your goals.

  • What will you be communicating?
  • Who is the intended Audience?
  • What is the goal of your design?
  • Why is your design important?

Always record every resource either as a cited source or a linked resource with documentation

     Design Process: Research and Investigate Cover Art

2. Research information topic thoroughly

  • Researched your purpose. Clarify what is needed to be successful
  • The more information you have about the people place concept of a project, the more inventive and creative you can be as you brainstorm design ideas.

 

     Design Process: Generate Possible Solutions

3. Brainstorm ideas for visual imagery representing elements of your topic -- Show your brainstorming as idea webs, clouds, lists, found imagery, small sketches of elements (at least 25 ideas, words, elements required)

  • Brainstorm - concepts (what your design is trying to show, say, or communicate)
  • Brainstorm - style, techniques, or even a medium you will use to create the design
  • Brainstorm - colors, objects, patterns, images, or stories that could make a connection to your idea

4. Begin sketching thumbnail ideas for the entire invite.

  • Sketch at least 3 completely different design solutions in your sketchbook.
  • Thumbnail sketches should be about 4" sketches in sketchbook
  • Designs should be ORIGINAL though inspired!
  • Consider possible color schemes and fonts even if just in notation.
  • Be aware of size restrictions and page proportions

 

     Design Process: Select and Develop Best Solution

5. Select the best solution

  • notate why you have chosen it
  • Finalize a new detailed sketch of best solution
  • sketch the layout of entire design with sizes being accurate
  • Focus on possible color schemes
  • Carefully consider fonts to be used (beware of crazy display fonts, they are often cheesy!)
  • How will you create hierarchy of information? (Define what is most important and least important in the design)

      Design Process: Model and Prototype (Create)

6. Begin production of your design

  • Artwork must be exactly sized (???) with a resolution of 300ppi
  • Practice, develop or refine new skills you are exploring.
  • Remember Craftmanship matters. It shows you care!
  • All images and illustrations must be original and follow copyright laws
  • Remember to take in-progress screenshots for you project page-required

 

     Design Process: Test and Evaluate

7. Self-reflect on your design

  • self-reflect and carefully evaluate your successes and difficulties
  • How could you take it further?
  • Ask others for their opinions and document the suggestions whether you agree with them or not.
  • Refine or develop elements of the design that can be improved
  • Consider asking the Captain for a brief In-Progress Critique

 

     Design Process: Produce

8. Turn in the final .JPG and Print

  • Turn file into the captain's server
  • Get final printed and mounted
  • Finalize Project Page with full self-reflection
    • successes
    • struggles
    • improvements
    • what you learned
  • Fill our grade sheet

 

 

COMPLETE: You need a fully finished project page included all scanned sketchbook work with captions. Turn your your finished artwork to the Captain's Server. Finally Paste the URL to your project page below and you may then click complete.

Great Work Design Agent.

Amazing work, Visitor.

Be Proud.

Go hang the finished piece on the Critique wall at the front of the classroom. Other's need to see what you have accomplished.

MASTERY: To earn your mastery:

  • Get your artwork printed and matted or mounted (If its larger than 8.5 x 11 it will need to be matted or spray mounted. ask the Captain)
  • Have it selected for display in the hall

You are a truly special talent, Visitor!

We have big plans for you!!

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